|
2009 Wake
Technical College
Raleigh,NC
Instructor
·
Instructor for beginning Maya, modeling for
games within Wake Tech’s new video game development program. Courses taught
include Modeling with Maya, and 3DsMax for games, Introduction to Photoshop
and basic elements of design.
2008-2010 Freelance
Artist Raleigh,NC
3D Artist
·
Worked for various clients creating 3D assets,
both modeling and animating.
2004-2007
Quiet Man Inc. / Semerad FX NY,NY/
Raleigh,NC
3D Artist
·
Responsibilities included modeling, texturing,
and tracking on various high profile commercial
spots, using XSI as our main software, in a team environment.
Client List
·
CHEETOS, HUGGIES, GE, VISA, MILKYWAY,
GILLETTE, FOOTLOCKER
2003-2004 3D Solve Inc. Cary,NC
3D Artist
·
Responsible for the creation of 3D content for
use in web based military training simulations utilizing 3D Max and Maya.
1999-2003 Sinister Games Inc. a division of Ubisoft Raleigh,NC
Game Title: Loose
Cannon X-box
3D
Artist
·
Designed Huds and Built UI Flash mockups to show the
designers functionality.
·
Storyboarded in
game cut scenes and created animatics based on
those boards.
·
Edited content
for cinematics using Premiere and After Effects.
·
Modeled and
textured all weapons along with various props for the game.
·
Helped develop
the over all look and feel of the game.
GameTitle:
Outsider X-box Cancelled
Art
Director
·
Responsible for
leading a team of concept artists in creating never before seen characters
for a massive online RPG.
GameTitle:
Batman: Gotham City Racer
Playstation
Art
Director
·
Helped maintain
the already well established visual style consistent with the television
show.
·
Modeled and textured
all vehicles in the game.
GameTitle:
Dukes of Hazzard Playstation and
PC
3D
Artist
·
Created content
for the PC version of the game.
GameTitle:
Soldier PC
3D
Artist
·
Modeled and
skinned characters.
·
Did vertex
weighting on characters using Character Studio.
·
Designed and
created UI’s, Huds, splash
and loading screens.
·
Modeled and
textured props for the game world.
·
Animated
different cycles for various characters.
GameTitle:
Shadow Company PC
3D
Artist
·
Created intro
and outro cinematics.
·
Designed and
created all loading screens, Hud’s,
and menus.
·
Modeled and
textured various props.
1997-98
Panavision Chicago, IL
Film
Camera Technician
·
Worked in the
camera rental department maintaining both 35mm and 16mm camera equipment.
1996 Alterian
Studios Los Angeles, CA
Film:
Batman and Robin
Runner
·
Worked in the
mold making and fiberglass department doing general shop help.
1992-96
Victor Duncan Inc. Detroit, MI
Film
Rental Coordinator
·
Responsibilities
included the growing of our client base, the timely and cost effect shipping
of camera gear, anticipating the needs of the clientele and of the prep
floor, as well as the training of the prep techs.
|